About the game
A top-down arena shooter: survive five waves of chasing drones in a sci-fi hangar. Move, aim and hold fire, and don't let them swarm you.
Player guide
What it is
Drone Smash is a top-down arena shooter set on the floor of a sealed sci-fi hangar. You pilot a small hover-drone armed with a fast blaster, and wave after wave of hostile drones pour in from the edges of the arena to ram you.
There are five waves. Each one sends more drones than the last, and the later waves mix in heavy drones that are bigger, tougher and harder to kite. Clear all five to win; take too many hits and it's game over.
How to play
- Keep moving: enemy drones chase you directly, so standing still lets them surround you.
- Aim and hold fire to shoot. Each drone you destroy adds to your score and ends in a satisfying explosion.
- You start with full health and lose a chunk every time a drone reaches you. The health bar at the top turns red when you're close to the end.
- A “Wave cleared” banner shows between waves, giving you a moment to reposition.
Controls
- Keyboard and mouse: WASD or the arrow keys to move, the mouse to aim, hold the left button to fire. P pauses, M mutes, and Enter starts or restarts.
- Touch: see the on-screen hints; drag on the left side of the screen to move and hold on the right side to aim and fire.
- Click the game first so it gets the keyboard.
Tips
- Circle the arena instead of backing into a corner; the corners are where swarms catch you.
- Pick off scouts from range before the heavy drones arrive, then focus fire on each heavy until it drops.
- Lead your shots slightly toward where a drone is going, not where it is.
How it was made in Gamuki
Drone Smash began as a small test prompt in the Gamuki studio: a top-down arena where you move and shoot drones that chase you. The agent planned it as a wave-based shooter, wrote the game, and added free pixel effects for explosions, impact sparks and the glowing lights in the arena corners.
Later the agent gave it real art: turnaround sheets for the player's hover-drone and the scout drone, then cut-out sprites, the hangar floor and the cover, and rebuilt the game to use them without changing how it plays.



